Loft

Tutorials/Start here

How a project is organised

Before you make anything, it helps to know where things go. This tutorial tours a project's sidebar and explains what libraries, asset types, folders and assets are each for, and when to reach for which. Then it makes two folders and a first asset to show it in practice.

Follow along

Step by step

STEP 01

Start from Projects

Everything in Loft belongs to a project: one production, such as a short film, an episode or a commercial. Projects are listed under Projects. We'll open Tutorial Demo.

Start from Projects
STEP 02

Three parts of the sidebar

Inside a project the sidebar has three parts. Overview is your own work: your tasks, your queue, search. Libraries holds the project's content. Manage is how the project is set up, for whoever runs it.

Three parts of the sidebar
STEP 03

Four levels

Work is kept in four levels: the project, its libraries, the assets in each library, and the files in each asset. A project has a handful of libraries; a library can hold hundreds of assets.

Four levels
STEP 04

One library per kind of work

Open Shots. Every shot is here, and nothing else. That is what a library is for: one kind of work, made the same way by the same people. Characters, Locations, Props and Shots are separate because they are made differently, often by different teams.

One library per kind of work
STEP 05

Libraries built around a tool

Some libraries hold the work of one tool. Open Editorial: its assets are cuts. Scripts holds screenplays and Dailies review sessions the same way. Keeping each apart keeps every list short and to the point.

Libraries built around a tool
STEP 06

A library decides who sees it

Who can see work is set per library, never per folder. Client is shared with the client's group, and no other library is. So when work needs a different audience, it goes in a different library.

A library decides who sees it
STEP 07

Managing libraries

Libraries are added, renamed and described under Manage > Libraries. A new project starts with its project type's set. Add one when a new kind of work, or a new audience, comes along, and give it a line saying what belongs there.

Managing libraries
STEP 08

Types: what an asset is

A library says where an asset lives; its type says what it is. Under Manage > Types, each type lists the tools, properties and starting folders its assets get. A Location is a place, with the name it takes in a script's slugline; a character or a shot gets something else.

Types: what an asset is
STEP 09

Folders group within a library

Inside a library, folders group assets of the same kind: locations into interiors and exteriors, shots into sequences, characters into leads and supporting. Open Locations: two locations, no folders yet.

Folders group within a library
STEP 10

Make folders

Click New, then Folder. Type one folder per line: Interiors and Exteriors.

Make folders
STEP 11

Work inside a folder

Click Create and open Interiors. The breadcrumb shows where you are, and anything you create now lands in this folder.

Work inside a folder
STEP 12

Create an asset

Click New and choose Location, the type. Name it Lighthouse Stair.

Create an asset
STEP 13

An asset is a subject, not a folder

Click Create and open it. An asset is one thing you are making, and everything for it collects inside: references, takes, notes, tasks. Make one for each character, location or shot, rather than a folder for each.

An asset is a subject, not a folder
STEP 14

Keep it tidy

Back in Locations, drag an asset onto a folder to file it, or onto the breadcrumb to move it back up. Keep folders to one or two levels. If a folder needs different people, or a different audience, it wants to be a library.

Keep it tidy