Loft

Tutorials/Start here

A shot from start to finish

This tutorial follows one shot all the way through. An artist makes the shot in its sequence, links the character and location it needs, generates a keyframe from them and animates it with Kling 3.0. The director reviews it in dailies and asks for a change; the artist revises it, the director approves, and the published shot plays in the cut, between its neighbours.

Follow along

Step by step

STEP 01

Open the project

Hana is an animator. She opens Tutorial Demo from her projects.

Open the project
STEP 02

Open the Shots library

In the sidebar, click Shots: the film's shots so far, SH010 to SH050, each with its storyboard.

Open the Shots library
STEP 03

Make a sequence folder

Click New, then Folder, and name it SQ020. A folder per sequence keeps the shots in story order.

Make a sequence folder
STEP 04

Open it

Click Create, and open SQ020.

Open it
STEP 05

Make the shot

Click New, then Shot. Name it SH060 and say what happens in it: Wren, at the lamp-room window, spots a fishing boat caught in the lighthouse beam.

Make the shot
STEP 06

Open the shot

Click Create, and open SH060. A shot's page gathers everything about it: its files, generations, properties and the assets it uses.

Open the shot
STEP 07

It knows its sequence

Open Properties. The shot's Sequence is already SQ020, from the folder it was made in.

It knows its sequence
STEP 08

Link its cast and location

Open Assets and click Link assets. A shot links what it's made of: its characters, locations and props.

Link its cast and location
STEP 09

Pick Wren and the Lamp Room

Under Characters pick Wren; under Locations, the Lamp Room.

Pick Wren and the Lamp Room
STEP 10

Link them

Click Link 2. Wren and the Lamp Room are part of SH060 now, and their published images are at hand whenever you generate for this shot.

Link them
STEP 11

Pick an image model

Open Generate and choose Nano Banana 2 Edit, an image model that works from references.

Pick an image model
STEP 12

The linked assets are right there

Click the Input Images box. The picker opens on Linked: the published images of the assets this shot links. Pick the Lamp Room, then Wren.

The linked assets are right there
STEP 13

Describe the frame

Describe the keyframe. @Image1 is the Lamp Room and @Image2 is Wren, in the order they were picked.

Describe the frame
STEP 14

Generate the keyframe

Click Generate. The request joins the queue on the right, and the image lands there and in the shot's files.

Generate the keyframe
STEP 15

Mark it Selected

Click the keyframe to see it full size, and press 2 to mark it Selected: your pick, which only you see, and what the video will start from.

Mark it Selected
STEP 16

Pick Kling 3.0

Close the viewer, click Back and choose Kling 3.0 Pro Image to Video: it animates a first frame, and keeps a character on model from reference images.

Pick Kling 3.0
STEP 17

Start from the keyframe

Click First Frame. It opens on the shot's own files: pick the Selected keyframe.

Start from the keyframe
STEP 18

Keep Wren on model

Click Reference Images. It opens on Linked again: pick Wren.

Keep Wren on model
STEP 19

Describe the motion

Describe what moves: a slow push-in on Wren as the beam finds the boat.

Describe the motion
STEP 20

Generate the video

Click Generate. Five seconds of Kling 3.0 Pro takes a few minutes; the queue shows it running, and a notification says when it's done.

Generate the video
STEP 21

Send it to the director

Open the video, press 2 to mark it Selected, and open Submit. Choose Director Review and say what this take is.

Send it to the director
STEP 22

Submit

Click Submit to Dailies.

Submit
STEP 23

The director's dailies

Elena is the director. She opens Dailies, then Director Review: each submission with who sent it and their note.

The director's dailies
STEP 24

Watch it

Click the thumbnail to play the take.

Watch it
STEP 25

Point at the problem

Click Draw: the take pauses. Circle Wren and say what should change. The note is pinned to this frame.

Point at the problem
STEP 26

Ask for changes

Click Save, then Request changes, and sum the note up for Hana.

Ask for changes
STEP 27

Send the verdict

Click Request changes. The verdict goes on the submission, and Hana gets a notification.

Send the verdict
STEP 28

Hana hears back

Back with Hana, the bell at the top has a notification: Elena asked for changes. Click it to go straight to the shot.

Hana hears back
STEP 29

Read the notes

Open the video. The director's frame note sits under the player, and her summary is in Notes.

Read the notes
STEP 30

Run it again

Open History and click Run again. The form comes back with the same model, first frame, reference and prompt.

Run it again
STEP 31

Answer the note

Rewrite the prompt to answer it: hold on Wren, and keep the boat tiny, far out. Then click Generate.

Answer the note
STEP 32

Resubmit

When the new take lands, open it, press 2, and submit it to Director Review the same way.

Resubmit
STEP 33

Approved

Elena plays the new take and clicks Approve.

Approved
STEP 34

Publish it

Hana opens the approved take from her notification and presses 3 to publish it. Publishing asks which pipeline step this is a version of: anim.

Publish it
STEP 35

The shot is live

Click Publish. The take is SH060's anim, version 1: what the rest of the production sees, and the shot's thumbnail.

The shot is live
STEP 36

Put it in the cut

Open Editorial, then the Lamp Room Animatic. In Actions, choose Add clips, and tick SH060.

Put it in the cut
STEP 37

After SH050

Click Add 1 clip. SH060 joins the cut after SH050, playing its published video.

After SH050
STEP 38

Watch it in context

Click Play timeline, then SH050, and play: the storyboards lead into the finished shot.

Watch it in context

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