Loft

Tutorials/Make and review the work

Write a script and break it down

A script in Loft is a screenplay you write in industry format. As you write, Loft breaks it down into scenes, characters and locations. This tutorial writes a short script, then creates assets for its characters and locations and links them to the script.

Follow along

Step by step

STEP 01

Open the project

Open the project your script belongs to. We'll use Tutorial Demo, a project with nothing in it yet.

Open the project
STEP 02

Go to the Scripts library

Everything in a project lives in a library, listed in the sidebar. Open Scripts.

Go to the Scripts library
STEP 03

Create a script

Click New and choose Script. A script is an asset like any other, so it gets a library, notes and a history.

Create a script
STEP 04

Name it

Give the script a name, here The Last Light, and click Create.

Name it
STEP 05

Open the script

The script appears in the library. Click it to open the Script tab: the page on the left, the breakdown on the right.

Open the script
STEP 06

Write a scene heading

Click into the page and type INT. and a space: Loft turns the line into a scene heading. Finish it with the place and time of day, LAMP ROOM - NIGHT.

Write a scene heading
STEP 07

Describe the action

Press Enter. The next line is action, because action is what follows a scene heading. Describe what we see.

Describe the action
STEP 08

Add a character and dialogue

Press Enter, then Tab to change the empty line into a character cue. Type the name, press Enter, and you're writing their dialogue. The element picker in the toolbar shows where you are.

Add a character and dialogue
STEP 09

Keep writing

Write the rest the same way. There is no Save button: the script saves a moment after you stop typing, and the corner reads Saved.

Keep writing
STEP 10

Read the breakdown

The Breakdown rail updates as you write: three Scenes, the Cast from the character cues, and the Locations from the scene headings. Click a name to jump to where it appears.

Read the breakdown
STEP 11

Create a character

Nothing is linked yet: 0/2 linked. Click link next to MARA and choose Create character.

Create a character
STEP 12

Choose its library

Loft fills in the name and picks the Characters library. Click Create & Link. The character asset is where her reference images go, so generated shots know what she looks like.

Choose its library
STEP 13

Link the whole cast

Do the same for OLD TOM. A green dot means the cue is linked, and the heading now reads 2/2 linked.

Link the whole cast
STEP 14

Create the locations

Locations are made in their own library. Open Locations, click New, choose Location, and name it as the scene heading does: Lamp Room, then Harbour.

Create the locations
STEP 15

Link a location

Back in the script, the locations show a yellow dot: an asset with a matching name exists. Click link and choose Link to Lamp Room.

Link a location
STEP 16

Everything linked

Link HARBOUR too. Every character and location in the script is now an asset, and the breakdown shows 2/2 linked for both.

Everything linked
STEP 17

Next steps

The Assets tab lists everything linked to the script. From here, add reference images to each character and location, or open Shot plan to turn scenes into shots. Rewrite a name in the script and the breakdown flags the link that no longer matches.

Next steps