Loft

Tutorials/Make and review the work

Generate an image from references

Most images start from references: a character, a place, a colour key. This tutorial uploads references into a folder, pins them, generates a new image from two of them in another folder, and then opens the image's flow to see exactly what made it, and to make a variation on a different model.

Follow along

Step by step

STEP 01

Open the project

Open the project to work in. We'll use Tutorial Demo.

Open the project
STEP 02

Open the asset

Open Locations and the Lamp Room. Generated images belong to an asset like any other file, so start from the one you are working on.

Open the asset
STEP 03

Make two folders

Click New, then Folder, and make two: reference for the images you start from, and keyframes for what you generate.

Make two folders
STEP 04

Open the reference folder

Click Create and open reference. It is empty, so it offers Upload Files; you can also drop files anywhere on the list.

Open the reference folder
STEP 05

Upload the references

Upload three references: Wren, our character; the lamp room she stands in; and a colour key for the film.

Upload the references
STEP 06

Mark them Selected

New uploads are New. Open one full size and press 2 to mark it Selected, then the arrow key and 2 for the others. Generation offers your own Selected files and anything Published as inputs.

Mark them Selected
STEP 07

Pin them

Close the viewer, select all three and click the pin button. Pins are your working set for the project: the box next to it counts them, and they are one click away whenever you pick inputs.

Pin them
STEP 08

Go to the keyframes folder

Now go to where the new image should land: click Lamp Room in the breadcrumb and open keyframes. Whatever you generate from here is saved in this folder.

Go to the keyframes folder
STEP 09

Pick an image model

Open Generate and filter on Image to Image: these models take images as well as a prompt. Choose Nano Banana 2 Edit.

Pick an image model
STEP 10

Add input images

The model's form opens with a slot for Input Images. Click it to choose them.

Add input images
STEP 11

Choose from your pins

Click Pinned: there are the three references. The library pills next to it browse anywhere else in the project instead.

Choose from your pins
STEP 12

Select two references

Click Wren and the lamp room. Each gets a badge in the order you picked: @Image1, @Image2.

Select two references
STEP 13

Write the prompt

Click Done. In the prompt, name each badge to say what it is for: Wren from @Image1 stands in the lamp room from @Image2.

Write the prompt
STEP 14

Generate

Click Generate. The request joins the queue on the right; you can keep working while it runs.

Generate
STEP 15

The image arrives

A few seconds later the image is in. Wren, in her coat, in the lamp room, from two references and one line of prompt.

The image arrives
STEP 16

It's in the folder

Open Files: the image is in keyframes, the folder you generated from.

It's in the folder
STEP 17

Open its flow

Select the image and click View generation flow. The flow is the image's history as a graph: the references on the left, the generation in the middle, the result on the right.

Open its flow
STEP 18

What made it

Click the action node. It records exactly what was used: the model, every input and the full prompt. Any image made in Loft can be traced this way.

What made it
STEP 19

Duplicate the action

Rerun makes the same image again. Duplicate instead adds an editable copy, wired to the same references, so you can change it before it runs.

Duplicate the action
STEP 20

Change the model and prompt

Pick another model, Nano Banana Pro Edit, and adjust the prompt: the same scene at night, in a storm.

Change the model and prompt
STEP 21

Run it

Click Generate. The new image hangs off the copy, so the flow shows both versions and what each came from. It is saved in keyframes too.

Run it