Loft

Tutorials/Make and review the work

Organise a project's libraries

Everything in a Loft project is an asset, and every asset lives in a library. Folders keep a library tidy; the asset type decides what an asset gets. This tutorial makes folders, creates a character and a location, adds a library of its own, and defines a new asset type with the folders it should start with.

Follow along

Step by step

STEP 01

Open the project

Open the project whose assets you want to organise. We'll use Tutorial Demo.

Open the project
STEP 02

Libraries in the sidebar

A project keeps its assets in libraries, listed in the sidebar: Characters, Locations, Scripts and the rest. A library can hold any kind of asset; the names are yours to choose.

Libraries in the sidebar
STEP 03

The New menu

Open Characters and click New. The menu offers a Folder, then one entry per asset type: Character, Location, Script, Shot and the rest.

The New menu
STEP 04

Make folders

Choose Folder. Type one folder per line; indent a line to nest it under the one above. Here Leads and Supporting.

Make folders
STEP 05

Open a folder

Click Create. The folders appear in the list. Open Leads: the breadcrumb shows where you are, and New now creates inside this folder.

Open a folder
STEP 06

Create a character

Click New and choose Character. The type decides what the asset gets: its tabs, its properties and the folders it starts with. Name her Mara.

Create a character
STEP 07

What a character comes with

Click Create and open her. A character has Files, a Gallery for reference images, Generate, Properties, a history, tasks and notes: the tools the Character type turns on.

What a character comes with
STEP 08

Properties belong to the type

Open Properties. A character asks for a full name, age, description and wardrobe, because that is what the Character type defines.

Properties belong to the type
STEP 09

A location is different

Open Locations and create a Location the same way, Harbour. Its properties are a location's: the slugline name it takes in a script, and whether it is interior or exterior.

A location is different
STEP 10

Manage the libraries

To add or change libraries, open Libraries under Manage. Each card is a library and how many assets it holds.

Manage the libraries
STEP 11

Create a library

Click New Library. Give it a name and, if you like, a description: Props, for hand props and set dressing.

Create a library
STEP 12

Library settings and access

Click Create: Props joins the cards and the sidebar. The settings icon on a card opens its details, where you can rename it and, under Access, choose which groups can see it, useful for a library meant for a client.

Library settings and access
STEP 13

Asset types

The types themselves are managed under Types. The built-in ones come with every project. Each row shows a type's tools, metadata fields and starting folders; the switch turns a type off for this project.

Asset types
STEP 14

Add a type

Add Type makes one of your own. Name it Prop, give it an icon, and under Folders list the folders every prop should start with: reference, model, textures.

Add a type
STEP 15

Use the new type

Click Create. Back in Props, New now offers Prop. Create Lantern: it opens with the folders the type promised, ready for files.

Use the new type
STEP 16

Moving and tidying

To move something, drag it onto a folder, or onto a step of the breadcrumb to move it up. Select a row to rename or delete it from the toolbar. A library you no longer need is deleted from the Libraries page, which warns if it still holds assets.

Moving and tidying