Loft

Tutorials/Make and review the work

Cut an animatic and time it

Before a shot is animated, the cut tells you how long it should be. This tutorial puts five storyboard frames on a cut, times them by dragging and by tapping along as it plays, then works on one shot and publishes a finished frame, which the cut picks up on its own. Editorial in Loft is not a full editor; it is there so continuity and timing are right from the start.

Follow along

Step by step

STEP 01

Open the project

Open the project to work in. We'll use Tutorial Demo.

Open the project
STEP 02

The shots

Open Shots. Each shot has a storyboard frame, generated from the line that describes it and published to the shot's storyboard step. That is all a cut needs to start.

The shots
STEP 03

Make a cut

Open Editorial, click New and choose Cut. Name it Lamp Room Animatic.

Make a cut
STEP 04

Open the cut

Click Create and open the cut. A cut is an ordered list of clips, and it starts empty.

Open the cut
STEP 05

Add the shots

Click Actions, then Add clips. Filter on Shots and tick all five, in story order.

Add the shots
STEP 06

Five clips

Click Add 5 clips. Each clip follows its shot's latest published take, so for now the cut is the storyboard. Stills start at three seconds each.

Five clips
STEP 07

Play the animatic

Click Play timeline. The cut plays as one sequence, with the frames laid out along the timeline at the bottom, each as wide as it is long.

Play the animatic
STEP 08

Drag to retime

The opening wide shot needs longer. Drag its right edge: the badge shows the new length as you go, snapped to frames.

Drag to retime
STEP 09

Everything after it moves

Let go and it's saved: 4.5 seconds. The shots after it slide along, so the cut never has gaps.

Everything after it moves
STEP 10

Time it

For the rest, time it by feel. Go to the next shot and click Time it.

Time it
STEP 11

Tap where each shot ends

Play, and press Enter (or click Cut) where each shot should end. A still holds until you tap, so you set the timing by watching, not by typing numbers. When playback stops, the taps are saved.

Tap where each shot ends
STEP 12

The timings are on the cut

Close the player. Each clip shows its own length now. To type an exact length instead, use the clip's menu and Trim.

The timings are on the cut
STEP 13

Work on a shot

Now take the close-up further. In the player, go to SH040 and click Work on shot. The shot opens with a Back to button that returns to this cut.

Work on a shot
STEP 14

Start from the storyboard

Open Generate, filter on Image to Image and choose Nano Banana 2 Edit. Click Input Images: the shot's published storyboard is right there.

Start from the storyboard
STEP 15

Describe the finished frame

Pick it, click Done, and ask for a finished colour frame with the same framing and pose.

Describe the finished frame
STEP 16

Generate

Click Generate. A few seconds later the frame is in.

Generate
STEP 17

Find the new take

Open Files. Work on shot shows what the cut can use, the published files, so set the filter to Show All to see the new take.

Find the new take
STEP 18

Publish it

Open it and press 3 to publish. Choose the step it belongs to, layout, and add a note.

Publish it
STEP 19

Back to the cut

Click Publish, close the viewer and click Back to Lamp Room Animatic. The player opens where you left it, and the close-up is already the new frame: the clip follows the shot's latest publish. Its amber edge says it has been updated.

Back to the cut
STEP 20

Play the cut

Play it from the top: storyboard and finished frames side by side, at the timing you chose. As each shot gets animation, it drops into the cut the same way.

Play the cut